Virtuelle Lernumgebungen in der betrieblichen Ausbildung – eine Analyse am Beispiel der Elektrobranche in der Schweiz
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„Für viele Lehrbetriebe ist es schwierig, Berufslernenden genügend Situationen zu ermöglichen, in denen sie die vorgesehenen beruflichen Handlungskompetenzen erlernen und üben können. Die Anreicherung der betrieblichen Ausbildung mit technologiegestützten Erfahrungswelten auf der Basis von Virtual Reality (VR) ist deshalb vielversprechend. VR wird in der betrieblichen Ausbildung jedoch kaum systematisch angewandt, was u.a. auf eine geringe Erfahrungs- und Forschungslage zurückgeführt werden kann. Daher wurde in einem Projekt auf Basis des Design-Based Research-Ansatzes die Erstellung und Anwendung einer VR-Lernumgebung für angehende Elektrofachpersonen aufgenommen. Dieser Beitrag stellt die aus pädagogischer und technologischer Sicht herausfordernde Auswahl einer Handlungssituation, die für die Möglichkeiten einer VR-Simulation prädestiniert ist, und deren sinnvolle pädagogische Rahmung in den Mittelpunkt. Zudem werden Ergebnisse der Evaluation des erstellten Prototyps mittels einer Interventionsstudie bei Schweizer Montage-Elektriker:innen und Elektroinstallateur:innen im letzten Ausbildungsjahr präsentiert.“ (Autorenreferat; BIBB-Doku)
“For many VET host companies, it is difficult to provide apprentices with sufficient situations in which they can learn and practise the required vocational skills. Enriching vocational education with technology-enabled worlds of experience based on virtual reality (VR) is therefore promising. However, VR is hardly used systematically in vocational training, which can be attributed to a lack of experience and research, among other factors. Therefore, the creation and application of a VR learning environment for prospective electricians in VET host companies was explored in a project applying a design-based research approach. This paper focuses on the challenging selection of an action-centred situation from a pedagogical and technological point of view, which is predestined for the possibilities of a VR simulation, and its meaningful pedagogical framing. In addition, the results of the evaluation of the prototype by means of an interventional study with Swiss assembly electricians and installation electricians in their final year of training are presented.” (author’s abstract; BIBB-Doku)
“For many VET host companies, it is difficult to provide apprentices with sufficient situations in which they can learn and practise the required vocational skills. Enriching vocational education with technology-enabled worlds of experience based on virtual reality (VR) is therefore promising. However, VR is hardly used systematically in vocational training, which can be attributed to a lack of experience and research, among other factors. Therefore, the creation and application of a VR learning environment for prospective electricians in VET host companies was explored in a project applying a design-based research approach. This paper focuses on the challenging selection of an action-centred situation from a pedagogical and technological point of view, which is predestined for the possibilities of a VR simulation, and its meaningful pedagogical framing. In addition, the results of the evaluation of the prototype by means of an interventional study with Swiss assembly electricians and installation electricians in their final year of training are presented.” (author’s abstract; BIBB-Doku)
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